Words from this root (20)
come
A1
/kʌm/
To move toward the speaker or to a place.
become
A1
/bɪˈkʌm/
To start to be something; to change into a particular state.
base
A2
/beɪs/
The bottom part of something that it stands or rests on.
event
A1
/ɪˈvɛnt/
Something that happens, especially something important.
eventually
B1
/ɪˈvɛn.t͡ʃu.ə.li/
In the end, especially after a long time or many problems.
adventure
A2
/ədˈvɛn.t͡ʃɚ/
An exciting or unusual experience, often involving some risk or danger.
prevent
A2
/pɹɪˈvɛnt/
To stop something from happening.
basis
B1
/ˈbæɪ.sɪs/
The main idea or fact that something is built on or developed from.
convention
B2
/kənˈvɛnʃən/
A way of behaving or doing things that most people in a group accept as normal.
venture
B2
/ˈvɛn.t͡ʃɚ/
A new project or business activity, especially a risky one.
invent
A2
/ɪnˈvɛnt/
To design or create something completely new for the first time.
intervention
C1
/ɪntɚˈvɛnʃən/
The act of becoming involved in a situation in order to change or help it.
convenience
A2
/kənˈvinjəns/
The quality of being easy to use and saving you time or effort.
revenue
B2
/ˈɹɛvəˌn(j)u/
The money a business or organization earns from its activities.
venue
B2
/ˈvɛnjuː/
The place where an event such as a concert, meeting, or game is held.
intervene
C1
/ˌɪntə(ɹ)ˈviːn/
To become involved in a situation in order to change or stop something.
forthcoming
B2
/fɔɹθˈkʌmɪŋ/
Going to happen or appear soon.
advent
B2
/ˈæd.vɛnt/
The arrival or beginning of something important, especially something new.
inconvenience
C2+
/ˌɪnkənˈvinjəns/
trouble or difficulty causing discomfort; also, to cause such trouble
disadventurous
C2+
/ˌdɪsədˈvɛntʃərəs/
archaic term for unfortunate, unlucky, or marked by misadventure