Verbs of Movement

Walking, running, climbing, entering, leaving, and moving around.

366 words

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Some words in this topic are A2–C2 — part of Pro. A1 words are always free.

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A1 (18)

A2 (31) Pro

lucky A2
/ˈlʌki/ Having good luck; helped by good fortune.
step A2
/ˈstɛp/ The act of moving the foot to walk or move somewhere.
throw A2
/θɹoʊ/ To send something through the air using your hand and arm.
jump A2
/d͡ʒʌmp/ To push yourself off the ground and into the air using your legs.
collect A2
/kəˈlɛkt/ To gather things together from different places.
brush A2
/bɹɛʃ/ To clean, tidy, or smooth something using a brush
hit A2
/hɪt/ To bring your hand or an object forcefully against something.
anyway A2
/ˈɛniweɪ/ Regardless of what was said before; in spite of that.
send A2
/sɛnd/ To make an object, message, or person go from one place to another.
follow A2
/ˈfɒlə/ To go or come after someone or something.
return A2
/ɹɪˈtɝn/ To come or go back to a place.
fall A2
/faːl/ To move or drop down toward the ground, usually by accident.
pass A2
/pɑːs/ A success in a test or exam.
cross A2
/kɹɔs/ To go from one side of something to the other.
lock A2
/lɑk/ A device that keeps a door, box, or gate shut and is opened with a key or code.
speed A2
/spiːd/ How fast something moves or happens.
enter A2
/ˈɛntɚ/ To come or go into a place.
invite A2
/ɪnˈvaɪt/ To ask someone to come to an event or to your home.
fail A2
/feɪl/ To not succeed in what you are trying to do.
gather A2
/ˈɡæðɚ/ To come together in one place, or to bring people or things together.
entrance A2
/ˈɛntrəns/ A door, gate, or opening through which you enter a place.
pour A2
/poɹ/ To make a liquid flow steadily out of or into a container.
disturb A2
/dɪˈstɝb/ To interrupt someone and stop them from working, resting, or sleeping.
slide A2
/slaɪd/ To move smoothly along a surface while staying in contact with it.
wander A2
/ˈwɑndɚ/ To walk around slowly with no particular purpose or destination.
organize A2
/ˈɔɹɡənaɪz/ To arrange things in a neat, ordered way.
invade A2
/ɪnˈveɪd/ To enter a country or area with an army in order to take control of it.
rugby A2
/ˈrʌgbi/ A team sport played with an oval ball that players can carry, kick, and pass backwards.
lift A2
/lɪft/ To raise something to a higher position.
invitation A2
/ɪn.vɪˈteɪ.ʃən/ A spoken or written request asking someone to come to or take part in something.
thrower A2
/ˈθroʊ.ɚ/ a person who throws an object, especially in a game, sport, or experiment

B1 (42) Pro

row B1
/ˈɹoʊ/ A line of people or things side by side.
breath B1
/bɹeθ/ The air that you take into your lungs and let out again.
rise B1
/ɹaɪz/ To move upward or go higher.
remove B1
/ɹɪˈmuv/ To take something away from a place.
movement B1
/ˈmuːv.mənt/ The act of moving or changing position.
approach B1
/əˈpɹoʊt͡ʃ/ To move closer to someone or something.
slip B1
/slɪp/ To slide and lose your balance suddenly.
bound B1
/ˈbæʊ̯nd/ Travelling or heading toward a particular place.
recall B1
/ɹɪˈkɔl/ To bring something back to mind; to remember.
robot B1
/ˈɹəʊ̯.bɒt/ A machine that can carry out tasks automatically, often programmed to move and work like a person.
exit B1
/ˈeɪɡzɪt/ A door or passage for leaving a place.
proceed B1
/pɹəˈsid/ To continue with something that has already started.
fetch B1
/fɑt͡ʃ/ To go and get something or someone and bring it back.
flow B1
/ˈfloʊ̯/ To move steadily and smoothly, the way a liquid does.
stable B1
/ˈsteɪbəl/ Firmly fixed and not likely to move, change, or fail.
eternal B1
/ɪˈtɝ.nl̩/ Lasting forever; without end.
dive B1
/daɪv/ To jump into water head first.
conduct B1
/ˈkɑndʌkt/ The way a person behaves.
cycle B1
/ˈsaɪ.kəl/ A set of events that happen again and again in the same order.
runway B1
/ˈɹʌnweɪ/ A long, flat strip of ground where planes take off and land.
leap B1
/ˈliːp/ To jump high or a long way.
occur B1
/əˈkɝ/ To happen or take place.
participate B1
/pɑɹˈtɪs.ə.peɪt/ To take part in an activity or event.
stir B1
/stɝ/ To mix a liquid or soft food by moving a spoon or other object around in it.
substitute B1
/ˈsʌb.stɪ.tʃuːt/ To use one thing in place of another that does the same job.
blend B1
/blɛnd/ To mix two or more things together so they combine well.
fax B1
/fæks/ A document sent or received using a fax machine.
bathe B1
/beɪð/ To wash yourself or someone else in water; to take a bath.
parachute B1
/ˈpæɹəʃut/ A large piece of fabric attached to a person or object so they fall slowly through the air.
occupy B1
/ˈɑkjəpaɪ/ To fill or take up a space or amount of time.
qualify B1
/ˈkwɑ.lɪ.faɪ/ To reach the necessary standard or pass the tests to do a job or take part in something.
chariot B1
/ˈt͡ʃæɹiət/ A two-wheeled vehicle pulled by horses, used in ancient times for war or racing.
stumble B1
/ˈstʌmbəl/ To hit your foot on something and almost fall.
takeoff B1
/ˈteɪˌkɔf/ The moment when an aircraft leaves the ground and begins to fly.
tumble B1
/ˈtʌmbl̩/ To fall suddenly, often rolling over as you go down.
animated B1
/ˈæn.ɪ.meɪ.tɪd/ Full of life, energy, and excitement.
deprive B1
/dɪˈpɹaɪv/ To take something away from someone or stop them from having it.
glide B1
/ˈɡlaɪd/ To move smoothly and easily, as if without effort.
derive B1
/dɪˈɹaɪv/ To get or obtain something from a source.
immigrate B1
/ˈɪməˌgreɪt/ To come to live permanently in a country that is not your own.
helicopter B1
/ˈheliˌkɔptə(ɹ)/ An aircraft with spinning blades on top that let it fly straight up, hover, and land without a runway.
stampede B1
/stæmˈpiːd/ a sudden, uncontrolled rush by a crowd of people or a group of frightened animals

B2 (63) Pro

revenge B2
/ɹəˈvɛnd͡ʒ/ Action you take to hurt someone because they have hurt you.
rip B2
/ɹɪp/ To tear something quickly and roughly.
pee B2
/ˈpiː/ To pass urine from the body (informal).
motion B2
/ˈmoʊ.ʃən/ The act or process of moving; movement.
skip B2
/skɪp/ to leave out or pass over something instead of dealing with it
sneak B2
/sniːk/ To move quietly and secretly so that no one notices you.
leak B2
/liːk/ A hole or crack that lets liquid or gas pass through by accident.
retreat B2
/ɹɪˈtɹiːt/ The act of moving back or away from something dangerous or difficult.
spray B2
/spɹeɪ/ Tiny drops of liquid blown or scattered through the air.
crawl B2
/kɹaːl/ To move slowly on your hands and knees or by dragging your body along the ground.
lick B2
/ˈlɪk/ To move your tongue over something.
dock B2
/dɑk/ A place where ships are loaded, unloaded, or repaired.
dip B2
/dɪp/ To put something quickly into a liquid and take it out again.
dash B2
/dæʃ/ To run or move somewhere very quickly.
X-ray B2
/ˈɛks ˌɹeɪ/ A photograph of the inside of the body, made using invisible rays that pass through it.
bolt B2
/boʊlt/ To run away or move suddenly and quickly.
zip B2
/zɪp/ To move very fast.
evacuate B2
/ɪˈvæk.ju.eɪt/ To move people away from a dangerous place to somewhere safe.
discharge B2
/dɪsˈtʃɑːdʒ/ To officially allow or order someone to leave, especially a hospital, the army, or a job.
retrieve B2
/ɹɪˈtɹiːv/ To get something back or bring it back from where it is.
penguin B2
/ˈpɛŋ.ɡwɪn/ A black-and-white seabird that cannot fly, stands upright, and lives mainly in cold southern regions.
assemble B2
/əˈsɛm.bəl/ To fit or put parts together to make something.
tread B2
/tɹɛd/ To step or walk, especially carefully or on a particular surface.
soak B2
/soʊk/ To leave something in liquid for a while so it becomes completely wet.
doorway B2
/ˈdɔɹweɪ/ The opening in a wall where a door is, through which you enter or leave.
penetrate B2
/ˈpɛnɪtɹeɪt/ To go into or pass through something, often by force.
stability B2
/stəˈbɪlɪti/ A steady, balanced state that is not likely to change or fall over.
transmit B2
/tɹænsˈmɪt/ To send out signals, messages, or information, especially by radio or electronic means.
intersection B2
/ˈɪntəɹˌsɛkʃən/ a place where two or more roads cross each other.
intrude B2
/ɪnˈtɹuːd/ To come into a place or situation where you are not wanted or invited.
scramble B2
/ˈskɹæmbl̩/ To climb or move quickly using your hands and feet, especially over rough ground.
stride B2
/stɹaɪd/ To walk with long, confident steps.
scuba B2
/ˈskuːbə/ Breathing equipment that lets divers stay and breathe underwater.
sprint B2
/spɹɪnt/ To run as fast as you can for a short distance.
undertake B2
/ˌʌndɚˈteɪk/ To begin or take on a task, often a difficult or important one.
exclude B2
/ɪksˈkluːd/ To leave someone or something out; to not include them.
startle B2
/ˈstɑɹt(ə)l/ To suddenly surprise or frighten someone, making them jump.
flutter B2
/ˈflʌtɚ/ To move quickly and lightly up and down or back and forth.
invoke B2
/ɪnˈvoʊk/ To mention or refer to something, such as a law or rule, to support your argument.
standstill B2
/[ˈstɛən(d)ˌstɪɫ]/ A situation in which all movement or activity has stopped completely.
detach B2
/dəˈtæt͡ʃ/ To remove or separate one thing from another.
tiptoe B2
/ˈtɪpˌtoʊ/ To walk quietly on the tips of your toes.
stagger B2
/ˈstæɡɚ/ To walk or move unsteadily, as if about to fall.
governmental B2
/ˌɡʌvɚnˈmɛnt(ə)l/ Relating to a government or to the way a country is run.
traverse B2
/tɹəˈvɝs/ To travel or move across an area, especially a large or difficult one.
prance B2
/pɹæn(t)s/ To walk or move around proudly, trying to be noticed.
overstep B2
/ˌoʊvɚˈstɛp/ To go beyond what is allowed or acceptable.
gravitation B2
/ˌɡɹævˈteɪʃən/ The natural force that attracts all objects with mass toward each other.
precede B2
/pɹɪˈsid/ To come or happen before something else in time or order.
displace B2
/dɪsˈpleɪs/ To force people to leave their home or country, especially because of war or disaster.
keystroke B2
/ˈkiːˌstroʊk/ A single press of a key on a keyboard.
intransitive B2
/ɪnˈtɹænsətɪv/ Describing a verb that does not take a direct object.
cybercafe B2
A cafe where customers can use computers to go online while eating or drinking.
scoot B2
/skuːt/ to move quickly or hastily, often with a sense of urgency or excitement
wade B2
/weɪd/ to walk with effort through water, mud, or another substance that impedes movement
wag B2
/wæɡ/ to move rapidly or repeatedly from side to side, especially a tail, finger, or head
reel B2
/riːl/ to stagger, sway, or feel unsteady, physically or from shock
dismount B2
/dɪsˈmaʊnt/ to get off, or cause someone to get off, a horse, bicycle, or other thing being ridden
squirt B2
/skwɝt/ to force liquid out in a thin, fast stream
wobble B2
/ˈwɑbəl/ to move repeatedly from side to side in an unsteady way
overleap B2
/ˌoʊ.vɚˈliːp/ to leap or jump over an obstacle
headfirst B2
/ˈhɛdˌfɝst/ with the head leading or foremost
twirl B2
/twɝːl/ to turn or spin quickly and lightly around a central point

C1 (30) Pro

halt C1
/hɔlt/ To stop, or to make something stop.
raid C1
/ɹeɪd/ A sudden surprise attack or visit, especially by police or soldiers, to make arrests or seize property.
grid C1
/ɡɹɪd/ A pattern of lines that cross each other to form squares.
stray C1
/stɹeɪ/ To wander away from the right path or place.
coup C1
/ku/ A sudden, often violent seizure of government power by a small group.
flick C1
/flɪk/ To hit or touch something with a quick, light movement.
threshold C1
/ˈθɹɛʃ(h)oʊld/ The floor of a doorway, which you step over to enter a room or building.
portable C1
/ˈpɔɹtəbəl/ Easy to carry or move from place to place.
cluster C1
/ˈklʌstɚ/ A group of similar things positioned close together.
plunge C1
/plʌnd͡ʒ/ To jump or dive suddenly into water or a deep place.
rotate C1
/ˈɹoʊ.teɪt/ To turn or spin around a central point.
pounce C1
/paʊns/ To jump suddenly forward to catch or attack someone or something.
prowl C1
/pɹaʊl/ To move around quietly and secretly, especially when hunting or looking for something.
negligent C1
/ˈnɛɡ.lɪ.d͡ʒənt/ Failing to take proper care over something; carelessly inattentive.
flicker C1
/ˈflɪkɚ/ To shine or burn with an unsteady, wavering light.
bequeath C1
/bɪˈkwiːθ/ To leave money or property to someone in your will after you die.
somersault C1
/ˈsʊməˌsɒlt/ A movement in which you roll your body in a full circle, with your feet going over your head.
congregate C1
/ˈkɑːŋgrəˌgeɪt/ to come together in a group, usually for a particular purpose
diverge C1
/dɪˈvɝd͡ʒ/ To separate and go off in different directions.
roughshod C1
/ˈɹʌfʃɑd/ acting without regard for others; inconsiderate or overbearing (chiefly in 'ride/run roughshod over')
swerve C1
/swɝːv/ to change direction suddenly, especially to avoid hitting something
swoop C1
/swuːp/ to move rapidly downward through the air, often curving upward again
canter C1
/ˈkæn.tɚ/ a controlled three-beat gait of a horse, faster than a trot but slower than a gallop
footfall C1
/ˈfʊtˌfɔl/ the sound of a person's footsteps, or a single step making such a sound
trudge C1
/trʌdʒ/ to walk slowly and heavily because one is tired or conditions are difficult
recross C1
/ˌriːˈkrɔːs/ to cross something again, return across it, or put one crossed limb over the other again
remount C1
/ˌriːˈmaʊnt/ to get back onto a horse, bicycle, or similar conveyance
sidestep C1
/ˈsaɪd.step/ to step quickly to one side in order to avoid someone or something
waddle C1
/ˈwɑː.dəl/ to walk with short steps while the body sways from side to side
mosey C1
/ˈmoʊzi/ informal, especially US: to walk or move in a relaxed, unhurried way

C2 (63) Pro

hitch C2
/hɪt͡ʃ/ A small problem or delay that interrupts progress.
yank C2
/ˈjæŋk/ to pull, or move with a sudden movement
tactic C2
/ˈtæktɪk/ A particular action or method planned to achieve a goal.
sling C2
/ˈslɪŋ/ hold or carry in a sling
rebound C2
/ˈɹi.baʊnd/ To bounce back after hitting something.
expel C2
/ɪkˈspɛl/ force to leave or move out
banish C2
/ˈbænɪʃ/ To send someone away from a place, especially as an official punishment, and forbid them to return.
funnel C2
/ˈfʊnəl/ move or pour through a funnel
collide C2
/kəˈlaɪd/ To crash into something with force.
unravel C2
/ˌʌnˈɹævəl/ To gradually understand or solve something complicated, such as a mystery or problem.
spunk C2
/spʌŋk/ the courage to carry on
dribble C2
/ˈdɹɪ.bɫ̩/ To let a liquid fall slowly in small drops.
whisk C2
/ˈwɪsk/ whip with or as if with a wire whisk
squirm C2
/skwɝm/ To twist your body uncomfortably, especially out of shame or embarrassment.
topple C2
/ˈtɑpl̩/ To become unsteady and fall over, or to push something over.
conspire C2
/kənˈspaɪə(ɹ)/ to engage in plotting or enter into a conspiracy, swear together
kinetic C2
/kɪˈnɛtɪk/ Relating to or produced by movement.
trickle C2
/ˈtɹɪkəl/ run or flow slowly, as in drops or in an unsteady stream
mediate C2
/ˈmidieɪt/ To help opposing sides reach an agreement by acting as a neutral go-between.
reciprocate C2
/ɹɪˈsɪpɹəˌkeɪt/ alternate the direction of motion of
fluctuation C2
/flʌkt͡ʃuːˈeɪʃən/ An irregular rise and fall in something; a continual change.
slither C2
/ˈslɪð.ɚ/ To move smoothly along the ground with a twisting, side-to-side motion, like a snake.
flit C2
/flɪt/ To move quickly and lightly from one place to another.
jostle C2
/ˈd͡ʒɑ.səl/ come into rough contact with while moving
locomotion C2
/ˌloʊ.kəˈmoʊ.ʃən/ Movement, or the ability to move from one place to another.
moribund C2
/ˈmɔrəbənd/ Close to dying; about to come to an end.
permeable C2
/ˈpɝmiəbəl/ allowing fluids or gases to pass or diffuse through
totter C2
/ˈtɑtɚ/ To walk or stand unsteadily, as if about to fall.
augury C2
/ˈɔː.ɡjʊ.ɹi/ an event that is experienced as indicating important things to come
shamble C2
/ˈʃæmbl̩/ To walk slowly and awkwardly, dragging or shuffling your feet.
acrobatically C2
In a way that involves skilful, agile physical movement.
kinetically C2
In a way that relates to or involves movement.
clamber C2
/ˈklæmbɚ/ to climb with difficulty, using hands and feet
dangle C2
/ˈdæŋ.ɡəl/ to hang loosely and be able to swing
repass C2
/riːˈpæs/ to pass again or return over the same route or point
scud C2
/skʌd/ to move quickly and smoothly, especially when driven by the wind
ricochet C2
/ˈrɪk.əˌʃeɪ/ a glancing rebound from a surface, especially by a bullet or other projectile
fidget C2
/ˈfɪdʒ.ɪt/ to make repeated small movements, especially because of nervousness, impatience, or boredom
skid C2
/skɪd/ to slide suddenly or sideways across a surface with little or no control
sidle C2
/ˈsaɪ.dəl/ to move sideways or approach in a quiet, cautious, or furtive manner
uprush C2
/ˈʌpˌɹʌʃ/ a sudden rapid movement or surge upward
perambulation C2
/pɚˌæmbjəˈleɪʃən/ formal or humorous: a walk, stroll, or tour made on foot
decamp C2
/dɪˈkæmp/ to leave a place suddenly or secretly, often in order to avoid trouble
reascend C2
/ˌɹiːəˈsɛnd/ to ascend or rise again
tantivy C2
/tænˈtɪvi/ archaic: a rapid gallop, headlong ride, or swift rushing movement
slue C2
/sluː/ to turn, swing, or pivot sharply, especially around a fixed point
straddle C2
/ˈstɹædəl/ to sit or stand with one leg on each side of something
nestle C2
/ˈnɛsəl/ to settle or press oneself closely into a comfortable, sheltered, or affectionate position
skedaddle C2
/skɪˈdædəl/ informal: to leave or run away quickly, especially in alarm
uncross C2
/ˌʌnˈkrɔs/ to move crossed arms, legs, or other things apart into an uncrossed position
flitter C2
/ˈflɪtər/ to move rapidly and lightly with an irregular, fluttering motion
waggle C2
/ˈwæɡ.əl/ to move something repeatedly with short, quick motions from side to side or up and down
trundle C2
/ˈtrʌndəl/ to move or cause something to move slowly and heavily, often on wheels
cavort C2
/kəˈvɔːrt/ to jump, dance, or move about in a lively, playful, and often noisy way
joggle C2
/ˈdʒɑːɡəl/ to shake or move slightly to and fro
careen C2
/kəˈɹiːn/ to move rapidly and unsteadily from side to side, as though likely to overturn
traipse C2
/tɹeɪps/ informal: to walk from place to place, especially wearily, reluctantly, or over a needlessly long distance
tromp C2
/tɹɒmp/ to walk, tread, or stamp heavily, often crushing what is underfoot
disembogue C2
/ˌdɪs.ɪmˈboʊɡ/ of a river, stream, or channel: to flow out into the sea or another larger body of water
splay C2
/spleɪ/ to spread or turn outward and apart, especially from a central point
perambulate C2
/pɚˈæmbjəˌleɪt/ formal or humorous: to walk about, stroll, or travel through a place
jink C2
/dʒɪŋk/ to make a sudden quick turn in order to avoid someone or something
disembark C2
/ˌdɪs.ɪmˈbɑɹk/ to go ashore out of a ship or boat; to leave a train or aircraft.

C2+ (119) Pro

heave C2+
/hiv/ to lift or throw with great effort; to rise and fall
daring C2+
/ˈdɛrɪŋ/ boldly adventurous; willingness to take risks
bumble C2+
/ˈbʌmbəl/ to move or act in a clumsy, blundering way
extinguish C2+
/ɪkˈstɪŋɡwɪʃ/ to put out a fire or light; to bring to an end
blunder C2+
/ˈblʌndɚ/ a careless mistake; (verb) to make such a mistake or move clumsily
coalesce C2+
/ˌkoʊəˈlɛs/ to come together to form one whole
impenetrable C2+
/ɪmˈpɛnətrəbəl/ impossible to pass through, enter, or understand
bewreck C2+
/bɪˈrɛk/ to ruin or bring to ruin
immotile C2+
/ɪˈmoʊtəl/ incapable of movement; not motile
interchange C2+
/ˈɪntɚˌtʃeɪndʒ/ a mutual exchange; a junction where roads meet and cross
ambulatory C2+
/ˈæmbjələtɔːri/ relating to or able to walk; a covered walkway
clump C2+
/klʌmp/ a compact cluster or mass; to walk with a heavy tread
disassemble C2+
/ˌdɪsəˈsɛmbəl/ to take apart into separate pieces
forerunner C2+
/ˈfɔrˌrʌnər/ a predecessor or early sign of something to come
lug C2+
/lʌɡ/ to carry or drag with great effort; also a projecting handle
lurch C2+
/lɜrtʃ/ to make a sudden, unsteady movement
astir C2+
/əˈstɝ/ in a state of motion, excitement, or activity
audacious C2+
/ɔˈdeɪʃəs/ showing bold or daring willingness to take risks
celerity C2+
/səˈlɛrəti/ swiftness of movement or action; speed
effectuate C2+
/ɪˈfɛktʃueɪt/ to cause to happen; to bring about or accomplish
forego C2+
/fɔrˈɡoʊ/ to go before or precede; to abstain from (variant of forgo)
grovel C2+
/ˈɡrʌvəl/ to behave in a servile way; to crawl abjectly
lag C2+
/læɡ/ to fall behind or move slowly; a delay between events
negligence C2+
/ˈnɛɡlɪdʒəns/ failure to take proper or reasonable care
obstruct C2+
/əbˈstrʌkt/ to block or hinder the passage, movement, or progress of
omit C2+
/oʊˈmɪt/ to leave out or exclude, either deliberately or by oversight
outrun C2+
/aʊtˈrʌn/ to run faster or farther than; to escape or exceed
regress C2+
/rɪˈɡrɛs/ to return to a former, usually worse or less developed state
reunite C2+
/ˌriuˈnaɪt/ to bring or come together again after separation
scamper C2+
/ˈskæmpər/ to run with quick, light, hurried steps
trespass C2+
/ˈtrɛspəs/ to enter property unlawfully; a wrongful or sinful act
adventuresome C2+
/ædˈvɛntʃɚsəm/ inclined to take risks; venturesome
avenge C2+
/əˈvɛndʒ/ to inflict harm in return for a wrong done
bonk C2+
/bɑŋk/ (informal) to hit, or to suddenly run out of energy in endurance sport
convene C2+
/kənˈviːn/ to come or bring together for a meeting
crucify C2+
/ˈkrusəˌfaɪ/ to put to death by nailing to a cross; to criticize harshly
equilibrate C2+
/ˌikwəˈlɪbreɪt/ to bring into or maintain a state of balance
equilibrize C2+
/ɪˈkwɪlɪbraɪz/ to bring into equilibrium or balance
feeze C2+
/fiz/ (dialectal) to drive or beat; a state of agitation or fluster
flop C2+
/flɑp/ to fall or drop heavily and loosely; also a complete failure
forerun C2+
/fɔrˈrʌn/ to run ahead of or precede; to be a forerunner of
forthcome C2+
/fɔrθˈkʌm/ to come forth; to appear or be produced when expected
forthgo C2+
/fɔrθˈɡoʊ/ to go forth; to proceed or depart
hermitage C2+
/ˈhɝmɪtɪdʒ/ the dwelling of a hermit or a secluded retreat
hurtle C2+
/ˈhɝtəl/ to move or rush with great speed and often recklessly
interlock C2+
/ˌɪntərˈlɑk/ to engage or connect parts so they move together or hold fast
lithe C2+
/laɪð/ slim, supple, and graceful in movement
mechanics C2+
/məˈkænɪks/ the science of motion and forces; the practical workings of something
partake C2+
/pɑrˈteɪk/ to take part in or share in something
reciprocal C2+
/rɪˈsɪprəkl/ given or done in return; mutual
recurrence C2+
/rɪˈkɝəns/ a repeated occurrence or return
respire C2+
/rɪˈspaɪɚ/ to breathe; to take in and expel air
saltation C2+
/sælˈteɪʃən/ a leaping or sudden abrupt transition or movement
shuffle C2+
/ˈʃʌfəl/ to walk dragging the feet, or to rearrange a set such as cards
subdue C2+
/səbˈdu/ to bring under control by force or persuasion
teeter C2+
/ˈtitɚ/ to move or balance unsteadily; to waver
touchy C2+
/ˈtʌtʃi/ oversensitive and quick to take offense
translatory C2+
/ˈtrænsləˌtɔri/ relating to or involving translation, especially motion in a straight line
vagile C2+
/ˈvædʒəl/ able to move about freely and migrate; not fixed in place (of an organism)
venturesome C2+
/ˈvɛntʃɚsəm/ willing to take risks; daring and adventurous
vibrator C2+
/ˈvaɪbreɪtɚ/ a device that produces a vibrating motion
abort C2+
/əˈbɔrt/ to bring to a premature end before completion
absquatulate C2+
/æbˈskwɑtʃəleɪt/ to leave abruptly or abscond; to make off
aline C2+
/əˈlaɪn/ to arrange or bring into a straight line; align
amble C2+
/ˈæmbəl/ to walk at a slow, leisurely pace
antislavery C2+
/ˌæntiˈsleɪvəri/ opposed to slavery, or the movement against it
breathable C2+
/ˈbriðəbəl/ suitable for breathing; of fabric, allowing air to pass through
centralize C2+
/ˈsɛntrəˌlaɪz/ to bring under a single, central control or authority
crucifix C2+
/ˈkrusəˌfɪks/ a cross bearing a figure of the crucified Christ
dispel C2+
/dɪsˈpɛl/ to drive away or cause to vanish, as doubts or fears
dodge C2+
/dɑdʒ/ to avoid by a sudden movement or by cunning
drip C2+
/drɪp/ to fall or let fall in drops
elative C2+
/ˈɛlətɪv/ of a grammatical case expressing motion out of something
emigrate C2+
/ˈɛməˌɡreɪt/ to leave one's own country to settle permanently in another
fet C2+
/fɛt/ archaic or dialectal: to fetch or bring
flounder C2+
/ˈflaʊndɚ/ to struggle clumsily or move helplessly, as in confusion or difficulty
focalize C2+
/ˈfoʊkəlaɪz/ to bring to a focus or concentrate at a central point
forfare C2+
/fɔrˈfɛr/ to perish or come to ruin; to fare badly
forthbring C2+
/fɔrθˈbrɪŋ/ to bring forth, produce, or generate
gambol C2+
/ˈɡæmbl/ to run or skip about playfully; a frolic
harmonize C2+
/ˈhɑːrməˌnaɪz/ to bring into agreement or pleasing arrangement; to sing in harmony
hie C2+
/haɪ/ to go quickly; to hasten (archaic or literary)
immobility C2+
/ˌɪmoʊˈbɪləti/ the state of being unable to move or be moved
impermeable C2+
/ɪmˈpɜrmiəbəl/ not allowing fluid to pass through
inure C2+
/ɪˈnjʊr/ to accustom someone to something unpleasant; to take effect (in law)
juke C2+
/dʒuk/ to make a deceptive move to dodge an opponent
lissome C2+
/ˈlɪsəm/ slim, supple, and graceful in movement
meander C2+
/miˈændər/ to wander aimlessly; or a winding curve of a river or path
migrate C2+
/ˈmaɪɡreɪt/ to move from one region or habitat to another, often seasonally
misperform C2+
/ˌmɪspərˈfɔrm/ to perform incorrectly or fail to carry out properly
motional C2+
/ˈmoʊʃənəl/ relating to or characterized by motion
motivity C2+
/moʊˈtɪvəti/ the power of producing or initiating motion
originative C2+
/əˈrɪdʒəˌneɪtɪv/ having the power to create or bring something into being
payoff C2+
/ˈpeɪɔf/ the return or reward from an action; a bribe or final settlement
quivering C2+
/ˈkwɪvərɪŋ/ trembling or shaking with a slight rapid motion
reanimate C2+
/riˈænəˌmeɪt/ to restore to life or activity; to bring back into motion
reappear C2+
/ˌriəˈpɪr/ to come into view or existence again
retaliate C2+
/rɪˈtæliˌeɪt/ to return an injury or wrong; to take revenge
revengeful C2+
/rɪˈvɛndʒfəl/ eager to take revenge; vindictive
reversion C2+
/rɪˈvɝʒən/ a return to a former state, type, or owner
rollick C2+
/ˈrɑlɪk/ to move or behave in a carefree, boisterously merry way
roster C2+
/ˈrɑstɚ/ a list of names, duties, or players; to enter on such a list
scissor C2+
/ˈsɪzɚ/ to cut with shears; to move with a crossing, snipping action
slink C2+
/slɪŋk/ to move quietly and furtively, as if ashamed or stealthy
stealth C2+
/stɛlθ/ cautious, secretive, or surreptitious action or movement
straggle C2+
/ˈstræɡəl/ to move or spread out in a scattered, irregular way
thieve C2+
/θiv/ to steal or take dishonestly
thrash C2+
/θræʃ/ to beat violently or move about wildly
translucent C2+
/trænsˈluːsənt/ allowing light to pass through diffusely but not fully transparent
treadle C2+
/ˈtrɛdəl/ a lever worked by the foot to drive a machine
unstill C2+
/ʌnˈstɪl/ not still; restless or in motion
whirligig C2+
/ˈwɝ.lɪ.ɡɪɡ/ a spinning toy or device, or something in constant whirling motion
upheave C2+
/ʌpˈhiːv/ literary or dated: to lift or force something upward powerfully, or to rise in that way
debouch C2+
/dɪˈbuːʃ/ to emerge from a narrow or enclosed place into a wider, open area
uptear C2+
/ʌpˈtɛr/ literary: to tear up or wrench violently from the ground or from a fixed position
lollop C2+
/ˈlɒləp/ informal: to move with a clumsy, rolling, or bouncing motion, usually at an unhurried pace
footpace C2+
/ˈfʊtˌpeɪs/ A walking pace or step.
scutter C2+
/ˈskʌtə(ɹ)/ A hasty run.
outfly C2+
/aʊtˈflaɪ/ to fly better, faster, or further than.

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