Verbs of Movement
Walking, running, climbing, entering, leaving, and moving around.
366 words
Some words in this topic are A2–C2 — part of Pro. A1 words are always free.
Go ProA1 (18)
go
A1
/ɡu/ [ɡʊw]/
To move or travel from one place to another.
come
A1
/kʌm/
To move toward the speaker or to a place.
take
A1
/teɪk/
To get hold of something and move it, or carry it with you.
leave
A1
/liːv/
To go away from a place or person.
move
A1
/muːv/
To change position or go from one place to another.
bring
A1
/ˈbɹɪŋ/
To carry or take something or someone to the place where you are or are going.
run
A1
/ɹʊn/
To move quickly on foot, faster than walking.
walk
A1
/waːk/
To move along on foot, one step at a time.
bye
A1
/baɪ/
Used to say goodbye.
drive
A1
/dɹaɪv/
To control and operate a vehicle such as a car.
ride
A1
/ˈraɪd/
To sit on and control a bicycle, motorcycle, horse, or similar.
fly
A1
/flaɪ/
To travel through the air, as a bird or aircraft does.
carry
A1
/ˈkæɹi/
To hold something and move it from one place to another.
photo
A1
/ˈfo.to/
A picture made with a camera.
swim
A1
/sʋɪm/
To move through water by using your arms, legs, fins, or tail.
arrive
A1
/əˈɹaɪv/
To reach a place, especially at the end of a journey.
climb
A1
/klaɪm/
To move up something, often using your hands and feet.
surf
A1
/sɝf/
To ride on waves towards the shore while standing on a special board.
A2 (31) Pro
lucky
A2
/ˈlʌki/
Having good luck; helped by good fortune.
step
A2
/ˈstɛp/
The act of moving the foot to walk or move somewhere.
throw
A2
/θɹoʊ/
To send something through the air using your hand and arm.
jump
A2
/d͡ʒʌmp/
To push yourself off the ground and into the air using your legs.
collect
A2
/kəˈlɛkt/
To gather things together from different places.
brush
A2
/bɹɛʃ/
To clean, tidy, or smooth something using a brush
hit
A2
/hɪt/
To bring your hand or an object forcefully against something.
anyway
A2
/ˈɛniweɪ/
Regardless of what was said before; in spite of that.
send
A2
/sɛnd/
To make an object, message, or person go from one place to another.
follow
A2
/ˈfɒlə/
To go or come after someone or something.
return
A2
/ɹɪˈtɝn/
To come or go back to a place.
fall
A2
/faːl/
To move or drop down toward the ground, usually by accident.
pass
A2
/pɑːs/
A success in a test or exam.
cross
A2
/kɹɔs/
To go from one side of something to the other.
lock
A2
/lɑk/
A device that keeps a door, box, or gate shut and is opened with a key or code.
speed
A2
/spiːd/
How fast something moves or happens.
enter
A2
/ˈɛntɚ/
To come or go into a place.
invite
A2
/ɪnˈvaɪt/
To ask someone to come to an event or to your home.
fail
A2
/feɪl/
To not succeed in what you are trying to do.
gather
A2
/ˈɡæðɚ/
To come together in one place, or to bring people or things together.
entrance
A2
/ˈɛntrəns/
A door, gate, or opening through which you enter a place.
pour
A2
/poɹ/
To make a liquid flow steadily out of or into a container.
disturb
A2
/dɪˈstɝb/
To interrupt someone and stop them from working, resting, or sleeping.
slide
A2
/slaɪd/
To move smoothly along a surface while staying in contact with it.
wander
A2
/ˈwɑndɚ/
To walk around slowly with no particular purpose or destination.
organize
A2
/ˈɔɹɡənaɪz/
To arrange things in a neat, ordered way.
invade
A2
/ɪnˈveɪd/
To enter a country or area with an army in order to take control of it.
rugby
A2
/ˈrʌgbi/
A team sport played with an oval ball that players can carry, kick, and pass backwards.
lift
A2
/lɪft/
To raise something to a higher position.
invitation
A2
/ɪn.vɪˈteɪ.ʃən/
A spoken or written request asking someone to come to or take part in something.
thrower
A2
/ˈθroʊ.ɚ/
a person who throws an object, especially in a game, sport, or experiment
B1 (42) Pro
row
B1
/ˈɹoʊ/
A line of people or things side by side.
breath
B1
/bɹeθ/
The air that you take into your lungs and let out again.
rise
B1
/ɹaɪz/
To move upward or go higher.
remove
B1
/ɹɪˈmuv/
To take something away from a place.
movement
B1
/ˈmuːv.mənt/
The act of moving or changing position.
approach
B1
/əˈpɹoʊt͡ʃ/
To move closer to someone or something.
slip
B1
/slɪp/
To slide and lose your balance suddenly.
bound
B1
/ˈbæʊ̯nd/
Travelling or heading toward a particular place.
recall
B1
/ɹɪˈkɔl/
To bring something back to mind; to remember.
robot
B1
/ˈɹəʊ̯.bɒt/
A machine that can carry out tasks automatically, often programmed to move and work like a person.
exit
B1
/ˈeɪɡzɪt/
A door or passage for leaving a place.
proceed
B1
/pɹəˈsid/
To continue with something that has already started.
fetch
B1
/fɑt͡ʃ/
To go and get something or someone and bring it back.
flow
B1
/ˈfloʊ̯/
To move steadily and smoothly, the way a liquid does.
stable
B1
/ˈsteɪbəl/
Firmly fixed and not likely to move, change, or fail.
eternal
B1
/ɪˈtɝ.nl̩/
Lasting forever; without end.
dive
B1
/daɪv/
To jump into water head first.
conduct
B1
/ˈkɑndʌkt/
The way a person behaves.
cycle
B1
/ˈsaɪ.kəl/
A set of events that happen again and again in the same order.
runway
B1
/ˈɹʌnweɪ/
A long, flat strip of ground where planes take off and land.
leap
B1
/ˈliːp/
To jump high or a long way.
occur
B1
/əˈkɝ/
To happen or take place.
participate
B1
/pɑɹˈtɪs.ə.peɪt/
To take part in an activity or event.
stir
B1
/stɝ/
To mix a liquid or soft food by moving a spoon or other object around in it.
substitute
B1
/ˈsʌb.stɪ.tʃuːt/
To use one thing in place of another that does the same job.
blend
B1
/blɛnd/
To mix two or more things together so they combine well.
fax
B1
/fæks/
A document sent or received using a fax machine.
bathe
B1
/beɪð/
To wash yourself or someone else in water; to take a bath.
parachute
B1
/ˈpæɹəʃut/
A large piece of fabric attached to a person or object so they fall slowly through the air.
occupy
B1
/ˈɑkjəpaɪ/
To fill or take up a space or amount of time.
qualify
B1
/ˈkwɑ.lɪ.faɪ/
To reach the necessary standard or pass the tests to do a job or take part in something.
chariot
B1
/ˈt͡ʃæɹiət/
A two-wheeled vehicle pulled by horses, used in ancient times for war or racing.
stumble
B1
/ˈstʌmbəl/
To hit your foot on something and almost fall.
takeoff
B1
/ˈteɪˌkɔf/
The moment when an aircraft leaves the ground and begins to fly.
tumble
B1
/ˈtʌmbl̩/
To fall suddenly, often rolling over as you go down.
animated
B1
/ˈæn.ɪ.meɪ.tɪd/
Full of life, energy, and excitement.
deprive
B1
/dɪˈpɹaɪv/
To take something away from someone or stop them from having it.
glide
B1
/ˈɡlaɪd/
To move smoothly and easily, as if without effort.
derive
B1
/dɪˈɹaɪv/
To get or obtain something from a source.
immigrate
B1
/ˈɪməˌgreɪt/
To come to live permanently in a country that is not your own.
helicopter
B1
/ˈheliˌkɔptə(ɹ)/
An aircraft with spinning blades on top that let it fly straight up, hover, and land without a runway.
stampede
B1
/stæmˈpiːd/
a sudden, uncontrolled rush by a crowd of people or a group of frightened animals
B2 (63) Pro
revenge
B2
/ɹəˈvɛnd͡ʒ/
Action you take to hurt someone because they have hurt you.
rip
B2
/ɹɪp/
To tear something quickly and roughly.
pee
B2
/ˈpiː/
To pass urine from the body (informal).
motion
B2
/ˈmoʊ.ʃən/
The act or process of moving; movement.
skip
B2
/skɪp/
to leave out or pass over something instead of dealing with it
sneak
B2
/sniːk/
To move quietly and secretly so that no one notices you.
leak
B2
/liːk/
A hole or crack that lets liquid or gas pass through by accident.
retreat
B2
/ɹɪˈtɹiːt/
The act of moving back or away from something dangerous or difficult.
spray
B2
/spɹeɪ/
Tiny drops of liquid blown or scattered through the air.
crawl
B2
/kɹaːl/
To move slowly on your hands and knees or by dragging your body along the ground.
lick
B2
/ˈlɪk/
To move your tongue over something.
dock
B2
/dɑk/
A place where ships are loaded, unloaded, or repaired.
dip
B2
/dɪp/
To put something quickly into a liquid and take it out again.
dash
B2
/dæʃ/
To run or move somewhere very quickly.
X-ray
B2
/ˈɛks ˌɹeɪ/
A photograph of the inside of the body, made using invisible rays that pass through it.
bolt
B2
/boʊlt/
To run away or move suddenly and quickly.
zip
B2
/zɪp/
To move very fast.
evacuate
B2
/ɪˈvæk.ju.eɪt/
To move people away from a dangerous place to somewhere safe.
discharge
B2
/dɪsˈtʃɑːdʒ/
To officially allow or order someone to leave, especially a hospital, the army, or a job.
retrieve
B2
/ɹɪˈtɹiːv/
To get something back or bring it back from where it is.
penguin
B2
/ˈpɛŋ.ɡwɪn/
A black-and-white seabird that cannot fly, stands upright, and lives mainly in cold southern regions.
assemble
B2
/əˈsɛm.bəl/
To fit or put parts together to make something.
tread
B2
/tɹɛd/
To step or walk, especially carefully or on a particular surface.
soak
B2
/soʊk/
To leave something in liquid for a while so it becomes completely wet.
doorway
B2
/ˈdɔɹweɪ/
The opening in a wall where a door is, through which you enter or leave.
penetrate
B2
/ˈpɛnɪtɹeɪt/
To go into or pass through something, often by force.
stability
B2
/stəˈbɪlɪti/
A steady, balanced state that is not likely to change or fall over.
transmit
B2
/tɹænsˈmɪt/
To send out signals, messages, or information, especially by radio or electronic means.
intersection
B2
/ˈɪntəɹˌsɛkʃən/
a place where two or more roads cross each other.
intrude
B2
/ɪnˈtɹuːd/
To come into a place or situation where you are not wanted or invited.
scramble
B2
/ˈskɹæmbl̩/
To climb or move quickly using your hands and feet, especially over rough ground.
stride
B2
/stɹaɪd/
To walk with long, confident steps.
scuba
B2
/ˈskuːbə/
Breathing equipment that lets divers stay and breathe underwater.
sprint
B2
/spɹɪnt/
To run as fast as you can for a short distance.
undertake
B2
/ˌʌndɚˈteɪk/
To begin or take on a task, often a difficult or important one.
exclude
B2
/ɪksˈkluːd/
To leave someone or something out; to not include them.
startle
B2
/ˈstɑɹt(ə)l/
To suddenly surprise or frighten someone, making them jump.
flutter
B2
/ˈflʌtɚ/
To move quickly and lightly up and down or back and forth.
invoke
B2
/ɪnˈvoʊk/
To mention or refer to something, such as a law or rule, to support your argument.
standstill
B2
/[ˈstɛən(d)ˌstɪɫ]/
A situation in which all movement or activity has stopped completely.
detach
B2
/dəˈtæt͡ʃ/
To remove or separate one thing from another.
tiptoe
B2
/ˈtɪpˌtoʊ/
To walk quietly on the tips of your toes.
stagger
B2
/ˈstæɡɚ/
To walk or move unsteadily, as if about to fall.
governmental
B2
/ˌɡʌvɚnˈmɛnt(ə)l/
Relating to a government or to the way a country is run.
traverse
B2
/tɹəˈvɝs/
To travel or move across an area, especially a large or difficult one.
prance
B2
/pɹæn(t)s/
To walk or move around proudly, trying to be noticed.
overstep
B2
/ˌoʊvɚˈstɛp/
To go beyond what is allowed or acceptable.
gravitation
B2
/ˌɡɹævˈteɪʃən/
The natural force that attracts all objects with mass toward each other.
precede
B2
/pɹɪˈsid/
To come or happen before something else in time or order.
displace
B2
/dɪsˈpleɪs/
To force people to leave their home or country, especially because of war or disaster.
keystroke
B2
/ˈkiːˌstroʊk/
A single press of a key on a keyboard.
intransitive
B2
/ɪnˈtɹænsətɪv/
Describing a verb that does not take a direct object.
cybercafe
B2
A cafe where customers can use computers to go online while eating or drinking.
scoot
B2
/skuːt/
to move quickly or hastily, often with a sense of urgency or excitement
wade
B2
/weɪd/
to walk with effort through water, mud, or another substance that impedes movement
wag
B2
/wæɡ/
to move rapidly or repeatedly from side to side, especially a tail, finger, or head
reel
B2
/riːl/
to stagger, sway, or feel unsteady, physically or from shock
dismount
B2
/dɪsˈmaʊnt/
to get off, or cause someone to get off, a horse, bicycle, or other thing being ridden
squirt
B2
/skwɝt/
to force liquid out in a thin, fast stream
wobble
B2
/ˈwɑbəl/
to move repeatedly from side to side in an unsteady way
overleap
B2
/ˌoʊ.vɚˈliːp/
to leap or jump over an obstacle
headfirst
B2
/ˈhɛdˌfɝst/
with the head leading or foremost
twirl
B2
/twɝːl/
to turn or spin quickly and lightly around a central point
C1 (30) Pro
halt
C1
/hɔlt/
To stop, or to make something stop.
raid
C1
/ɹeɪd/
A sudden surprise attack or visit, especially by police or soldiers, to make arrests or seize property.
grid
C1
/ɡɹɪd/
A pattern of lines that cross each other to form squares.
stray
C1
/stɹeɪ/
To wander away from the right path or place.
coup
C1
/ku/
A sudden, often violent seizure of government power by a small group.
flick
C1
/flɪk/
To hit or touch something with a quick, light movement.
threshold
C1
/ˈθɹɛʃ(h)oʊld/
The floor of a doorway, which you step over to enter a room or building.
portable
C1
/ˈpɔɹtəbəl/
Easy to carry or move from place to place.
cluster
C1
/ˈklʌstɚ/
A group of similar things positioned close together.
plunge
C1
/plʌnd͡ʒ/
To jump or dive suddenly into water or a deep place.
rotate
C1
/ˈɹoʊ.teɪt/
To turn or spin around a central point.
pounce
C1
/paʊns/
To jump suddenly forward to catch or attack someone or something.
prowl
C1
/pɹaʊl/
To move around quietly and secretly, especially when hunting or looking for something.
negligent
C1
/ˈnɛɡ.lɪ.d͡ʒənt/
Failing to take proper care over something; carelessly inattentive.
flicker
C1
/ˈflɪkɚ/
To shine or burn with an unsteady, wavering light.
bequeath
C1
/bɪˈkwiːθ/
To leave money or property to someone in your will after you die.
somersault
C1
/ˈsʊməˌsɒlt/
A movement in which you roll your body in a full circle, with your feet going over your head.
congregate
C1
/ˈkɑːŋgrəˌgeɪt/
to come together in a group, usually for a particular purpose
diverge
C1
/dɪˈvɝd͡ʒ/
To separate and go off in different directions.
roughshod
C1
/ˈɹʌfʃɑd/
acting without regard for others; inconsiderate or overbearing (chiefly in 'ride/run roughshod over')
swerve
C1
/swɝːv/
to change direction suddenly, especially to avoid hitting something
swoop
C1
/swuːp/
to move rapidly downward through the air, often curving upward again
canter
C1
/ˈkæn.tɚ/
a controlled three-beat gait of a horse, faster than a trot but slower than a gallop
footfall
C1
/ˈfʊtˌfɔl/
the sound of a person's footsteps, or a single step making such a sound
trudge
C1
/trʌdʒ/
to walk slowly and heavily because one is tired or conditions are difficult
recross
C1
/ˌriːˈkrɔːs/
to cross something again, return across it, or put one crossed limb over the other again
remount
C1
/ˌriːˈmaʊnt/
to get back onto a horse, bicycle, or similar conveyance
sidestep
C1
/ˈsaɪd.step/
to step quickly to one side in order to avoid someone or something
waddle
C1
/ˈwɑː.dəl/
to walk with short steps while the body sways from side to side
mosey
C1
/ˈmoʊzi/
informal, especially US: to walk or move in a relaxed, unhurried way
C2 (63) Pro
hitch
C2
/hɪt͡ʃ/
A small problem or delay that interrupts progress.
yank
C2
/ˈjæŋk/
to pull, or move with a sudden movement
tactic
C2
/ˈtæktɪk/
A particular action or method planned to achieve a goal.
sling
C2
/ˈslɪŋ/
hold or carry in a sling
rebound
C2
/ˈɹi.baʊnd/
To bounce back after hitting something.
expel
C2
/ɪkˈspɛl/
force to leave or move out
banish
C2
/ˈbænɪʃ/
To send someone away from a place, especially as an official punishment, and forbid them to return.
funnel
C2
/ˈfʊnəl/
move or pour through a funnel
collide
C2
/kəˈlaɪd/
To crash into something with force.
unravel
C2
/ˌʌnˈɹævəl/
To gradually understand or solve something complicated, such as a mystery or problem.
spunk
C2
/spʌŋk/
the courage to carry on
dribble
C2
/ˈdɹɪ.bɫ̩/
To let a liquid fall slowly in small drops.
whisk
C2
/ˈwɪsk/
whip with or as if with a wire whisk
squirm
C2
/skwɝm/
To twist your body uncomfortably, especially out of shame or embarrassment.
topple
C2
/ˈtɑpl̩/
To become unsteady and fall over, or to push something over.
conspire
C2
/kənˈspaɪə(ɹ)/
to engage in plotting or enter into a conspiracy, swear together
kinetic
C2
/kɪˈnɛtɪk/
Relating to or produced by movement.
trickle
C2
/ˈtɹɪkəl/
run or flow slowly, as in drops or in an unsteady stream
mediate
C2
/ˈmidieɪt/
To help opposing sides reach an agreement by acting as a neutral go-between.
reciprocate
C2
/ɹɪˈsɪpɹəˌkeɪt/
alternate the direction of motion of
fluctuation
C2
/flʌkt͡ʃuːˈeɪʃən/
An irregular rise and fall in something; a continual change.
slither
C2
/ˈslɪð.ɚ/
To move smoothly along the ground with a twisting, side-to-side motion, like a snake.
flit
C2
/flɪt/
To move quickly and lightly from one place to another.
jostle
C2
/ˈd͡ʒɑ.səl/
come into rough contact with while moving
locomotion
C2
/ˌloʊ.kəˈmoʊ.ʃən/
Movement, or the ability to move from one place to another.
moribund
C2
/ˈmɔrəbənd/
Close to dying; about to come to an end.
permeable
C2
/ˈpɝmiəbəl/
allowing fluids or gases to pass or diffuse through
totter
C2
/ˈtɑtɚ/
To walk or stand unsteadily, as if about to fall.
augury
C2
/ˈɔː.ɡjʊ.ɹi/
an event that is experienced as indicating important things to come
shamble
C2
/ˈʃæmbl̩/
To walk slowly and awkwardly, dragging or shuffling your feet.
acrobatically
C2
In a way that involves skilful, agile physical movement.
kinetically
C2
In a way that relates to or involves movement.
clamber
C2
/ˈklæmbɚ/
to climb with difficulty, using hands and feet
dangle
C2
/ˈdæŋ.ɡəl/
to hang loosely and be able to swing
repass
C2
/riːˈpæs/
to pass again or return over the same route or point
scud
C2
/skʌd/
to move quickly and smoothly, especially when driven by the wind
ricochet
C2
/ˈrɪk.əˌʃeɪ/
a glancing rebound from a surface, especially by a bullet or other projectile
fidget
C2
/ˈfɪdʒ.ɪt/
to make repeated small movements, especially because of nervousness, impatience, or boredom
skid
C2
/skɪd/
to slide suddenly or sideways across a surface with little or no control
sidle
C2
/ˈsaɪ.dəl/
to move sideways or approach in a quiet, cautious, or furtive manner
uprush
C2
/ˈʌpˌɹʌʃ/
a sudden rapid movement or surge upward
perambulation
C2
/pɚˌæmbjəˈleɪʃən/
formal or humorous: a walk, stroll, or tour made on foot
decamp
C2
/dɪˈkæmp/
to leave a place suddenly or secretly, often in order to avoid trouble
reascend
C2
/ˌɹiːəˈsɛnd/
to ascend or rise again
tantivy
C2
/tænˈtɪvi/
archaic: a rapid gallop, headlong ride, or swift rushing movement
slue
C2
/sluː/
to turn, swing, or pivot sharply, especially around a fixed point
straddle
C2
/ˈstɹædəl/
to sit or stand with one leg on each side of something
nestle
C2
/ˈnɛsəl/
to settle or press oneself closely into a comfortable, sheltered, or affectionate position
skedaddle
C2
/skɪˈdædəl/
informal: to leave or run away quickly, especially in alarm
uncross
C2
/ˌʌnˈkrɔs/
to move crossed arms, legs, or other things apart into an uncrossed position
flitter
C2
/ˈflɪtər/
to move rapidly and lightly with an irregular, fluttering motion
waggle
C2
/ˈwæɡ.əl/
to move something repeatedly with short, quick motions from side to side or up and down
trundle
C2
/ˈtrʌndəl/
to move or cause something to move slowly and heavily, often on wheels
cavort
C2
/kəˈvɔːrt/
to jump, dance, or move about in a lively, playful, and often noisy way
joggle
C2
/ˈdʒɑːɡəl/
to shake or move slightly to and fro
careen
C2
/kəˈɹiːn/
to move rapidly and unsteadily from side to side, as though likely to overturn
traipse
C2
/tɹeɪps/
informal: to walk from place to place, especially wearily, reluctantly, or over a needlessly long distance
tromp
C2
/tɹɒmp/
to walk, tread, or stamp heavily, often crushing what is underfoot
disembogue
C2
/ˌdɪs.ɪmˈboʊɡ/
of a river, stream, or channel: to flow out into the sea or another larger body of water
splay
C2
/spleɪ/
to spread or turn outward and apart, especially from a central point
perambulate
C2
/pɚˈæmbjəˌleɪt/
formal or humorous: to walk about, stroll, or travel through a place
jink
C2
/dʒɪŋk/
to make a sudden quick turn in order to avoid someone or something
disembark
C2
/ˌdɪs.ɪmˈbɑɹk/
to go ashore out of a ship or boat; to leave a train or aircraft.
C2+ (119) Pro
heave
C2+
/hiv/
to lift or throw with great effort; to rise and fall
daring
C2+
/ˈdɛrɪŋ/
boldly adventurous; willingness to take risks
bumble
C2+
/ˈbʌmbəl/
to move or act in a clumsy, blundering way
extinguish
C2+
/ɪkˈstɪŋɡwɪʃ/
to put out a fire or light; to bring to an end
blunder
C2+
/ˈblʌndɚ/
a careless mistake; (verb) to make such a mistake or move clumsily
coalesce
C2+
/ˌkoʊəˈlɛs/
to come together to form one whole
impenetrable
C2+
/ɪmˈpɛnətrəbəl/
impossible to pass through, enter, or understand
bewreck
C2+
/bɪˈrɛk/
to ruin or bring to ruin
immotile
C2+
/ɪˈmoʊtəl/
incapable of movement; not motile
interchange
C2+
/ˈɪntɚˌtʃeɪndʒ/
a mutual exchange; a junction where roads meet and cross
ambulatory
C2+
/ˈæmbjələtɔːri/
relating to or able to walk; a covered walkway
clump
C2+
/klʌmp/
a compact cluster or mass; to walk with a heavy tread
disassemble
C2+
/ˌdɪsəˈsɛmbəl/
to take apart into separate pieces
forerunner
C2+
/ˈfɔrˌrʌnər/
a predecessor or early sign of something to come
lug
C2+
/lʌɡ/
to carry or drag with great effort; also a projecting handle
lurch
C2+
/lɜrtʃ/
to make a sudden, unsteady movement
astir
C2+
/əˈstɝ/
in a state of motion, excitement, or activity
audacious
C2+
/ɔˈdeɪʃəs/
showing bold or daring willingness to take risks
celerity
C2+
/səˈlɛrəti/
swiftness of movement or action; speed
effectuate
C2+
/ɪˈfɛktʃueɪt/
to cause to happen; to bring about or accomplish
forego
C2+
/fɔrˈɡoʊ/
to go before or precede; to abstain from (variant of forgo)
grovel
C2+
/ˈɡrʌvəl/
to behave in a servile way; to crawl abjectly
lag
C2+
/læɡ/
to fall behind or move slowly; a delay between events
negligence
C2+
/ˈnɛɡlɪdʒəns/
failure to take proper or reasonable care
obstruct
C2+
/əbˈstrʌkt/
to block or hinder the passage, movement, or progress of
omit
C2+
/oʊˈmɪt/
to leave out or exclude, either deliberately or by oversight
outrun
C2+
/aʊtˈrʌn/
to run faster or farther than; to escape or exceed
regress
C2+
/rɪˈɡrɛs/
to return to a former, usually worse or less developed state
reunite
C2+
/ˌriuˈnaɪt/
to bring or come together again after separation
scamper
C2+
/ˈskæmpər/
to run with quick, light, hurried steps
trespass
C2+
/ˈtrɛspəs/
to enter property unlawfully; a wrongful or sinful act
adventuresome
C2+
/ædˈvɛntʃɚsəm/
inclined to take risks; venturesome
avenge
C2+
/əˈvɛndʒ/
to inflict harm in return for a wrong done
bonk
C2+
/bɑŋk/
(informal) to hit, or to suddenly run out of energy in endurance sport
convene
C2+
/kənˈviːn/
to come or bring together for a meeting
crucify
C2+
/ˈkrusəˌfaɪ/
to put to death by nailing to a cross; to criticize harshly
equilibrate
C2+
/ˌikwəˈlɪbreɪt/
to bring into or maintain a state of balance
equilibrize
C2+
/ɪˈkwɪlɪbraɪz/
to bring into equilibrium or balance
feeze
C2+
/fiz/
(dialectal) to drive or beat; a state of agitation or fluster
flop
C2+
/flɑp/
to fall or drop heavily and loosely; also a complete failure
forerun
C2+
/fɔrˈrʌn/
to run ahead of or precede; to be a forerunner of
forthcome
C2+
/fɔrθˈkʌm/
to come forth; to appear or be produced when expected
forthgo
C2+
/fɔrθˈɡoʊ/
to go forth; to proceed or depart
hermitage
C2+
/ˈhɝmɪtɪdʒ/
the dwelling of a hermit or a secluded retreat
hurtle
C2+
/ˈhɝtəl/
to move or rush with great speed and often recklessly
interlock
C2+
/ˌɪntərˈlɑk/
to engage or connect parts so they move together or hold fast
lithe
C2+
/laɪð/
slim, supple, and graceful in movement
mechanics
C2+
/məˈkænɪks/
the science of motion and forces; the practical workings of something
partake
C2+
/pɑrˈteɪk/
to take part in or share in something
reciprocal
C2+
/rɪˈsɪprəkl/
given or done in return; mutual
recurrence
C2+
/rɪˈkɝəns/
a repeated occurrence or return
respire
C2+
/rɪˈspaɪɚ/
to breathe; to take in and expel air
saltation
C2+
/sælˈteɪʃən/
a leaping or sudden abrupt transition or movement
shuffle
C2+
/ˈʃʌfəl/
to walk dragging the feet, or to rearrange a set such as cards
subdue
C2+
/səbˈdu/
to bring under control by force or persuasion
teeter
C2+
/ˈtitɚ/
to move or balance unsteadily; to waver
touchy
C2+
/ˈtʌtʃi/
oversensitive and quick to take offense
translatory
C2+
/ˈtrænsləˌtɔri/
relating to or involving translation, especially motion in a straight line
vagile
C2+
/ˈvædʒəl/
able to move about freely and migrate; not fixed in place (of an organism)
venturesome
C2+
/ˈvɛntʃɚsəm/
willing to take risks; daring and adventurous
vibrator
C2+
/ˈvaɪbreɪtɚ/
a device that produces a vibrating motion
abort
C2+
/əˈbɔrt/
to bring to a premature end before completion
absquatulate
C2+
/æbˈskwɑtʃəleɪt/
to leave abruptly or abscond; to make off
aline
C2+
/əˈlaɪn/
to arrange or bring into a straight line; align
amble
C2+
/ˈæmbəl/
to walk at a slow, leisurely pace
antislavery
C2+
/ˌæntiˈsleɪvəri/
opposed to slavery, or the movement against it
breathable
C2+
/ˈbriðəbəl/
suitable for breathing; of fabric, allowing air to pass through
centralize
C2+
/ˈsɛntrəˌlaɪz/
to bring under a single, central control or authority
crucifix
C2+
/ˈkrusəˌfɪks/
a cross bearing a figure of the crucified Christ
dispel
C2+
/dɪsˈpɛl/
to drive away or cause to vanish, as doubts or fears
dodge
C2+
/dɑdʒ/
to avoid by a sudden movement or by cunning
drip
C2+
/drɪp/
to fall or let fall in drops
elative
C2+
/ˈɛlətɪv/
of a grammatical case expressing motion out of something
emigrate
C2+
/ˈɛməˌɡreɪt/
to leave one's own country to settle permanently in another
fet
C2+
/fɛt/
archaic or dialectal: to fetch or bring
flounder
C2+
/ˈflaʊndɚ/
to struggle clumsily or move helplessly, as in confusion or difficulty
focalize
C2+
/ˈfoʊkəlaɪz/
to bring to a focus or concentrate at a central point
forfare
C2+
/fɔrˈfɛr/
to perish or come to ruin; to fare badly
forthbring
C2+
/fɔrθˈbrɪŋ/
to bring forth, produce, or generate
gambol
C2+
/ˈɡæmbl/
to run or skip about playfully; a frolic
harmonize
C2+
/ˈhɑːrməˌnaɪz/
to bring into agreement or pleasing arrangement; to sing in harmony
hie
C2+
/haɪ/
to go quickly; to hasten (archaic or literary)
immobility
C2+
/ˌɪmoʊˈbɪləti/
the state of being unable to move or be moved
impermeable
C2+
/ɪmˈpɜrmiəbəl/
not allowing fluid to pass through
inure
C2+
/ɪˈnjʊr/
to accustom someone to something unpleasant; to take effect (in law)
juke
C2+
/dʒuk/
to make a deceptive move to dodge an opponent
lissome
C2+
/ˈlɪsəm/
slim, supple, and graceful in movement
meander
C2+
/miˈændər/
to wander aimlessly; or a winding curve of a river or path
migrate
C2+
/ˈmaɪɡreɪt/
to move from one region or habitat to another, often seasonally
misperform
C2+
/ˌmɪspərˈfɔrm/
to perform incorrectly or fail to carry out properly
motional
C2+
/ˈmoʊʃənəl/
relating to or characterized by motion
motivity
C2+
/moʊˈtɪvəti/
the power of producing or initiating motion
originative
C2+
/əˈrɪdʒəˌneɪtɪv/
having the power to create or bring something into being
payoff
C2+
/ˈpeɪɔf/
the return or reward from an action; a bribe or final settlement
quivering
C2+
/ˈkwɪvərɪŋ/
trembling or shaking with a slight rapid motion
reanimate
C2+
/riˈænəˌmeɪt/
to restore to life or activity; to bring back into motion
reappear
C2+
/ˌriəˈpɪr/
to come into view or existence again
retaliate
C2+
/rɪˈtæliˌeɪt/
to return an injury or wrong; to take revenge
revengeful
C2+
/rɪˈvɛndʒfəl/
eager to take revenge; vindictive
reversion
C2+
/rɪˈvɝʒən/
a return to a former state, type, or owner
rollick
C2+
/ˈrɑlɪk/
to move or behave in a carefree, boisterously merry way
roster
C2+
/ˈrɑstɚ/
a list of names, duties, or players; to enter on such a list
scissor
C2+
/ˈsɪzɚ/
to cut with shears; to move with a crossing, snipping action
slink
C2+
/slɪŋk/
to move quietly and furtively, as if ashamed or stealthy
stealth
C2+
/stɛlθ/
cautious, secretive, or surreptitious action or movement
straggle
C2+
/ˈstræɡəl/
to move or spread out in a scattered, irregular way
thieve
C2+
/θiv/
to steal or take dishonestly
thrash
C2+
/θræʃ/
to beat violently or move about wildly
translucent
C2+
/trænsˈluːsənt/
allowing light to pass through diffusely but not fully transparent
treadle
C2+
/ˈtrɛdəl/
a lever worked by the foot to drive a machine
unstill
C2+
/ʌnˈstɪl/
not still; restless or in motion
whirligig
C2+
/ˈwɝ.lɪ.ɡɪɡ/
a spinning toy or device, or something in constant whirling motion
upheave
C2+
/ʌpˈhiːv/
literary or dated: to lift or force something upward powerfully, or to rise in that way
debouch
C2+
/dɪˈbuːʃ/
to emerge from a narrow or enclosed place into a wider, open area
uptear
C2+
/ʌpˈtɛr/
literary: to tear up or wrench violently from the ground or from a fixed position
lollop
C2+
/ˈlɒləp/
informal: to move with a clumsy, rolling, or bouncing motion, usually at an unhurried pace
footpace
C2+
/ˈfʊtˌpeɪs/
A walking pace or step.
scutter
C2+
/ˈskʌtə(ɹ)/
A hasty run.
outfly
C2+
/aʊtˈflaɪ/
to fly better, faster, or further than.
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